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time to make the doughnuts

this is my "brently is excited" post, so be prepared and please read each sentence in an internal voice that is both breathless and filled with expectation. muchas gracias!

first and formost - my iPod is not only in the country, but is in Houston! i am hoping FedEx delievers it today while i am at work; that way i can spend all weekend trying to fill that bad boy up! 30GB is a lot of MP3s. mmmmmmm, MP3s!

next up - Cracker has a new CD out, which is a re-recording of their old hits, with Leftover Salmon backing them up. as one Amazon reviewer puts it, its a "a mind-tingling alt-rock meets bluegrass" sound! i will be buying this shortly!

/. had a link to an excellent article on software development and artists. it is a long read but makes some keen insights. here are a few of the salient points that stuck out to me:

As far as I can tell, the way they taught me to program in college was all wrong. You should figure out programs as you're writing them, just as writers and painters and architects do.
Big companies want to decrease the standard deviation of design outcomes because they want to avoid disasters. But when you damp oscillations, you lose the high points as well as the low. This is not a problem for big companies, because they don't win by making great products. Big companies win by sucking less than other big companies.
I think the answer to this problem, in the case of software, is a concept known to nearly all makers: the day job. This phrase began with musicians, who perform at night. More generally, it means that you have one kind of work you do for money, and another for love.
Empathy is probably the single most important difference between a good hacker and a great one. Some hackers are quite smart, but when it comes to empathy are practically solipsists. It's hard for such people to design great software, because they can't see things from the user's point of view.

it's a good article. i highly recommend reading it when you can set aside some time.

here is an interesting blurb about downloading music and sell-through. what stands out is this:

Nielsen//NetRatings reports that nearly 31 million active Internet users,or 22 percent of the active Internet population ages 18 years old and up,downloaded music in the past 30 days and 71 percent of this audience purchased music in the past three months.

now that doesn't say that they purchased what they downloaded, but it does say that 22 million active internet users bought music in that three month period. 22 million! that is a lot of music buyers! so while i can't say this refutes the RIAA's numbers, it certainly is an interesting piece of information.

well, hope that is enough to get you through your friday. hopefully this weekend i will have something new and fun to play with! i will of course post pics, impressions, and gleeful banter. heh.


Replies: 1 Comment

Oh, screw you and your 30GB iPOD!!

My first iPOD didn't work and I had to return it. Hopefully you won't have to send yours back--heh heh!

That would blow.

(chuckles all around)

Nah, seriously--you will love it. A guy at work just told me Apple is working on a Windows version of iTunes, so that's good. From my experience, MusicMatch is okay, but could be a lot better. I don't mind using iTunes at all--I just wish the damn iPODs worked on both Mac and PCs.

I have MusicMatch on my laptop, and actually used it to burn a CD the other day. Seemed to work fine. And it's not a full version either.

Anyway, let me know how your new iPOD is. I'll be out of town this weekend but will check my Hotmail from time to time.

otterco said @ 05/09/2003 10:44 AM CST

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